The scene doesn't have any textures, just a gray-darkgray chess pattern. These are for testing the lighting, trying to get high contrasts and nice "halos." Also desaturating only some parts of the character, while keeping the others (in the end I'd need to selectively desaturate parts in photoshop, but at least you get the idea).![Somewhat testing the visual style]()
The scene doesn't have any textures, just a gray-darkgray chess pattern. These are for testing the lighting, trying to get high contrasts and nice "halos." Also desaturating only some parts of the character, while keeping the others (in the end I'd need to selectively desaturate parts in photoshop, but at least you get the idea).

The scene doesn't have any textures, just a gray-darkgray chess pattern. These are for testing the lighting, trying to get high contrasts and nice "halos." Also desaturating only some parts of the character, while keeping the others (in the end I'd need to selectively desaturate parts in photoshop, but at least you get the idea).